Tenekh

Description
Four armed nomads of the Glass Sands, the Tenekh live a simple life of hunting and grazing, travelling across the black sands and rolling dunes and pastures on the backs of their pack beasts and hunting animals. Few decide to move to the cities of the more civilized folk, and are often looked down upon as mere savages, while their own kin view such city dwellers as weak, like cattle. Master mounted archers, many a raiding party looking for slaves has met their end to Tenekh arrows

Ability Score Increase
Your Dexterity score increases by 2, choose Charisma, Wisdom or Constitution to increase by 1

Age
Tenekh reach maturity around the age of 16, and live to around the age of 100

Size
Tenekh grow to similar heights as Humans, though slightly taller. They also tend to be slimmer, with wiry muscles. Their size is Medium.

Speed
Your base walking speed is 30 feet.

Nomads of Glass Sands
Used to living in the harsh Glass Sands and surrounding mountains and deserts, the Tenekh are a hardy people fit for survival. Gain proficiency in two of the following skills: Animal Handling, Survival, Nature and Perception

Languages
You can speak, read, and write Common and Khelyaria. Khelyaria has many sh, ch and k sounds, that rolls back and forth in the mouth.

Extra Limbs
You have an additional set of arms which protrude from your torso. You may interact with an additional object or feature of the environment for free during your turn. You can carry an additional weapon using both your arms, though weapons wielded in this way do not gain the benefits of the Versatile weapon quality, and weapons with the Heavy quality impose disadvantage on any attack rolls made with them when used in this way, as if you were a Small creature. However, if the weapon has the Light quality, you may use only one arm to wield it, and may carry two such weapons at once. You cannot use these extra arms to initiate grapples or wear shields. These hands can be used for other tasks, such as opening doors, carrying torches, using tools, or performing the somatic components of spells, without difficulty when they are not holding weapons.